Update 0.4: new buildings, visuals and more
Hello, folks! The new update is here!
Note: while most of the changes are present in the Web version, it's better to download the Windows build. It contains more quality of life updates such as save / load, resolution settings and better performance
New visuals!
Now you have full-fledged cards instead of old abstract square buttons :) Changed both in the tiles panel and in the level upgrade view.
Outposts
The mechanic of the Fort building was changed: now it doesn't increases the settlement radius, but creates the new outpost instead! You can place tiles around it the same way as around your castle!
Updated biomes
Biomes now make more difference into the gameplay. Huge mushrooms of the Humid caves will help you with the food supply, geysers make Magma caverns even more challenging, while mysterious Ruins can boost your upgrades progress.
Other changes
- Bunch of new buildings
- Save / load system (Windows only)
- Settings now available from the pause menu
- Camera settings
- Bugfixes
- New bugs (lol)
- UI updates
P.S. Into the Depths is coming to Steam! Please check our page and wishlist the game!
P.P.S. Help us make the game better and fill out this small survey!
Files
Get Into The Depths
Into The Depths
Roguelike city-builder set in the deep caves
Status | Prototype |
Author | SmelJey |
Genre | Strategy |
Tags | 3D, City Builder, Hex Based, Low-poly, Ludum Dare, Ludum Dare 57, resource-management, Roguelike, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Post jam update!37 days ago
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