You find yourself on a desert island in the middle of the Sea of Gales. You have to build a town and survive the violent storms that are common in that part of the world.

How to play:

- Your goal is to survive as long as possible

- Build houses to increase population of your island

- Build Mines and Lumber Mills to gain resources (once per wave)

- Build Walls and Breakwaters to protect your town from the waves

- Tiles do not produce resources when there is not enough population or when they are flooded

- After the end of each storm, you'll get resources from all undamaged Mines and Lumber Mills

Credits

- SmelJey (@SmelJey) - Programming

Opossumisst (@opossumisst)- Art (ground, walls, breakwaters, trees + animation, sand)

- Fiendelux (@fiendelux) - Art (buildings, clouds, icons, logo)

- Osun6 (Youtube) - Music and Sfx 

Download

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Click download now to get access to the following files:

High Tide Jam Version win.zip 49 MB
High Tide postjam win.zip 50 MB

Development log

Comments

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Gave your game a try! Probably played it wrong but I had fun trying. 
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Thanks a lot for trying our game!

There are some not very obvious moments that were not stated in game's description and tutorial, like you can destroy trees and ground to get yourself some space for houses and to gather resources.

I'm planning to upload an updated version once the rating period of the jam is over, just in case you'd like to give it another shot

Yeah, give it some more work and I'll make another video on it. Cheers. 

Cool game, love it, hope you can make it on steam and i can pay you guys for it i am willing to pay over 9$ if you put more buildings and islands + other backgrounds

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I really liked this game. I think hypothetically a strong strategy would be 3 rows in the back, 1 for houses 1 for wood 1 for mining. fully submerged houses bring up the foundation. occasionally remaking the mines would cost a lot of wood but would be acceptable. and then you'd have a lot more breakwaters. I wonder if you could go infinite. 

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Survived until this point only thanks to flying houses. Not sure if I got to play it the right way, but it was pretty fun.